VoiceGroupType - SocketSVC Docs
SocketSVC Docs

VoiceGroupType

How a group's audio relates to the ordinary proximity chat around it.

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Generated from source

Enum com.socketsvc.api.VoiceGroupType — generated from VoiceGroupType.java. Edit the Javadoc in the Java source, then run pnpm gen:api.

package com.socketsvc.api;

public enum VoiceGroupType { ... }

How a group's audio relates to the ordinary proximity chat around it.

Every type behaves identically inside the group: members always hear each other at full volume with no distance, world or visibility rule applied. The type only decides what happens across the boundary between a member and someone who is not in any group - and it is deliberately asymmetric, because "I can hear the room but the room cannot hear me" is a real thing people want (a commentary booth, a staff channel that still follows the game) and is not expressible with a single on/off switch.

Two different groups never hear each other, whatever their types. A group is an explicit membership, so joining one is also a statement about who you are not talking to.

Constants

ConstantDescription
ISOLATEDMembers hear only other members, and nobody outside hears them.
NORMALMembers also hear nearby players who are not in a group; those players do not hear the group.
OPENMembers hear nearby players who are not in a group, and those players hear the group too.

Methods

hearsOutsiders

public boolean hearsOutsiders()

Whether a member of this group can hear a nearby player who is in no group.

heardByOutsiders

public boolean heardByOutsiders()

Whether a nearby player who is in no group can hear a member of this group.

parse

public static VoiceGroupType parse(String text)

Case-insensitive parse used by config files and commands; null when unrecognised.

id

public String id()

Lower-case wire/config spelling.