LocalPositionalAudioChannel
A LocalAudioChannel fixed (or movable) at a point in the world, fading out past #getRange().
Generated from source
Interface com.socketsvc.client.api.LocalPositionalAudioChannel — generated from LocalPositionalAudioChannel.java. Edit the Javadoc in the Java source, then run pnpm gen:api.
package com.socketsvc.client.api;
public interface LocalPositionalAudioChannel extends LocalAudioChannel { ... }A LocalAudioChannel fixed (or movable) at a point in the world, fading out past #getRange().
Methods
getPosition
SpatialPosition getPosition()setPosition
void setPosition(SpatialPosition position)getRange
float getRange()Blocks the audio can be heard from, before fading to silence.
setRange
void setRange(float range)getDirection
default SpatialDirection getDirection()Which way this channel points, and how much quieter it is off-axis.
OMNIDIRECTIONAL by default, which is what every channel was
before directions existed. A cone multiplies into the distance gain rather than replacing
it, so setting one never makes a channel audible somewhere it would not already have been.
setDirection
default void setDirection(SpatialDirection direction)