Addons
What the SocketSVC addon system is, and the one distinction everything else follows from
SocketSVC can install, switch and remove extra things from inside the game — from the Addons tab of the voice settings (V, or /ssvc addons).
It manages two different kinds of thing, and the difference decides everything else.
Addons and mods
| Addon | Mod | |
|---|---|---|
| What it is | built against SocketSVC's own addon API | an ordinary Fabric/NeoForge/Forge mod |
| Lives in | config/socketsvc/addons/ | mods/ |
| Enable, disable, delete | live, while you play | on the next restart |
| Can register keybinds, items, mixins | no | yes |
| SocketSVC can unload it | yes | never |
The kind is declared by the thing itself and known before anything is downloaded. Every row in the manager shows it, because a screen where one toggle is instant and the next silently means "next restart" teaches people the toggles do not work.
Why a mod can never hot-load
Everything a mod registers with the loader — keybinds, packets, HUD layers, commands, mixins, items — happens once, during startup. A mod you enable from a settings screen has missed all of it by minutes, and no amount of wanting changes that. So SocketSVC does not pretend: a mod's row says what it will be, and the game has to restart for it to be true.
Where to go next
| Using addons | Installing, switching, removing, and what the restart gate means |
| Servers and addons | A server saying what it uses, and the rule that a server can never say where to get it |
| Writing one | The API, what an addon cannot do, and releasing everything on disable |
| Publishing | GitHub releases, the index, and why not Modrinth |
| Cinema and video | Screens that play a stream, and the pipeline behind them |
What SocketSVC will never do
Touch a jar it did not put there. config/socketsvc/addons/installed.json records what it installed; a mod you added yourself is invisible to the manager. Deleting somebody's other mods because it thought it was managing them is the one failure here that cannot be apologised for.
Restart your game. It says what is needed. Closing an unsaved world to apply a toggle is not a voice chat mod's decision to make.
Take a download location from a server. A server can name an addon by id; where to fetch it from comes from the index you configured. See Servers and addons.